Demon Grade VR gives you a gun and asks you to kill randomly spawning demons while exploring a world that is dynamically created as you go. It is not a wave shooting game because you are able to walk wherever you wish and you may run from enemies too if you desire.
360 movement in this action game
Demon Grade VR is similar to a wave-shooting game, but you can move 360 and walk in any direction, and the enemies spawn semi-randomly. The aim of the game is to hunt demons, shoot them, and collect their shards. While playing the game, you discover that the areas you explore are dynamically created, which is why attacks from demons feel so random. The graphics in this game are pretty basic, and the random spawning becomes monotonous. The sad fact is that this game is trying its best to offer what console games offer, but it is unable to do so with any lasting effect. It isn't a wave shooter, but it becomes repetitive and boring like one.
A game that is groaning to be good
Demon Grade VR is a perfect example of how developers want to create good games, but the programming tools, techniques and technology simply do not exist for them to do so. For example, these days you can create photo-realistic computer animation using free software such as Blender, and yet years ago it took thousands upon thousands of dollars to create even ten seconds of 3D computer animation. Demon Grade VR is severely held back by modern programming tools, techniques and technology. It is a shame to call the game bad because the developers have clearly tried hard to create a good game, and even though it is better than most VR games released in the same year, it is still a not-so-great game.